Beekyr Reloaded Port Developent to C++ using Haxe #Kaleido Games
Porting Beekyr Reloaded from #as3 to #haxe. Day 15. Backgrounds, player, enemies, bulltets, items, bee bombs are working 100%. This #gamedev is going really fast, I'm satisfied what I did in this time. From tomorrow, I'm slowing down. #wip #indiedev